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Обновлены правила форума. Настоятельно рекомендуется ознакомиться с ними всем участникам.

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Сит-Ассассин




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ссылка на сообщение  Отправлено: 07.10.07 19:24. Заголовок: Star Wars Miniatures


Собствнно у кого есть и кто хочет поигратся?

Obscuri Sub Noste Спасибо: 0 
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Массовик затейник
Инквизитор ордена Джедаев




Пост N: 368
Зарегистрирован: 18.01.06
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ссылка на сообщение  Отправлено: 12.11.07 12:52. Заголовок: 0rion Kieffsky Мне т..


0rion Kieffsky Мне тоже интересно хачу поиграть

И в жизни нет места для меня.
Ведь я изгой в своем роду.
Я одинокий Инквезитор,
И тем не менее живу!..
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Хранитель Истории




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ссылка на сообщение  Отправлено: 12.11.07 19:04. Заголовок: Avatar (19:59:36 12..


Avatar (19:59:36 12/11/2007)
12/11/2007 (12:56 GMT +02:00)
привет...Белорусская 30 тел 5026227
есть в продаже бустера и стартера SW

это игровой клуб) там есть куча всего, как смотрете на то, что бы туду сездить?

Клуб Аватар.
Адрес – Белорусская 30. (м.Лукьяновка)
(Вход – дверь слева от Аптеки, полуподвальное помещение)
телефон клуба – 502 62 27
время работы
буднии дни с 15-00 до 19-00
выходные дни с 11-00 до 19-00


THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Имперский рыцарь




Пост N: 285
Зарегистрирован: 29.05.07
Откуда: Украина, Киев
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Замечания: За "рикламу"',
ссылка на сообщение  Отправлено: 13.11.07 14:12. Заголовок: 0rion Kieffsky пишет..


0rion Kieffsky пишет:

 цитата:
это игровой клуб) там есть куча всего, как смотрете на то, что бы туду сездить?

не плохо былобы у меня рядом с домом когдато был подобный клуб сечас закрылся хотя там в основном по Мэджикам грались

Безумное время в уснувшей стране
Где рабское племя утопло в вине
На поиски света на жалобный плач
Последним ответом ударит палач
Warhammer
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Хранитель Истории




Пост N: 479
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ссылка на сообщение  Отправлено: 15.11.07 19:52. Заголовок: жду помощи с правила..


жду помощи с правилами.

THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Хранитель Истории




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ссылка на сообщение  Отправлено: 17.11.07 21:42. Заголовок: вылаживаю картинки в..


вылаживаю картинки в порядке моего интереса к миниатюрам)))

Star Wars: Starship Battles

Star Wars: Bounty Hunters

Star Wars: Clone Strike

Star Wars: Champions of the Force

Star Wars: Revenge of the Sith

Star Wars: Rebel Storm

Star Wars: Alliance and Empire


Тут больше, спасибо оХобби

THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Имперский рыцарь




Пост N: 313
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Откуда: Украина фар фар авєй, Киев мать городов руских
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Замечания: За "рикламу"',
ссылка на сообщение  Отправлено: 18.11.07 16:05. Заголовок: 0rion Kieffsky пишет..


0rion Kieffsky пишет:

 цитата:
Star Wars: Starship Battles

МОЯЯЯЯ ПРЕЛЕСССТЬ
Брось правила в электроном варианте на мыло займусь переводом (может быть)

Безумное время в уснувшей стране
Где рабское племя утопло в вине
На поиски света на жалобный плач
Последним ответом ударит палач
Warhammer
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ссылка на сообщение  Отправлено: 20.11.07 19:43. Заголовок: http://www.sandtroop..

THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Сит-Ассассин




Пост N: 272
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ссылка на сообщение  Отправлено: 21.11.07 20:57. Заголовок: http://www.the-holoc..

Obscuri Sub Noste Спасибо: 0 
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ссылка на сообщение  Отправлено: 22.11.07 21:08. Заголовок: нужно перевести для ..


нужно перевести для програмки
<b>Force Leap</b> Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity.
<b>Lightsaber Sweep</b> Force 1, replaces attacks: This character can attack every adjacent enemy once.
<b>Force Heal 20</b> Force 2, replaces attacks: touch; remove 20 damage from a living character.
<b>Force Spirit 8</b> If this character is defeated, immediately add 8 Force points to an allied character with a Force rating; that allied character can spend Force points one extra time per turn for the rest of the skirmish.
<b>Force Grip</b> Force 1, replaces attacks: sight; 10 damage.
<b>Force Lightning</b> Force 2, replaces attacks: range 6; 30 damage to 1 target and up to 2 characters adjacent to that target.
<b>Force Renewal 1</b> This character gets Force 1 each time it activates.
<b>Force Storm</b> Force 2, replaces attacks: 20 damage to all adjacent characters.
<b>Blaster Barrage</b> Force 1; replaces attacks: This character can attack every legal target once.
<b>Lightsaber Deflect</b> Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11.
<b>Lightsaber Precision</b> Force 1: This character gets +10 damage on its next attack.
<b>Lightsaber Riposte</b> Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker.
<b>Lightsaber Block</b> Force 1: When hit by a melee attack, this character takes no damage on a save of 11.
<b>Recovery 20</b> Force 1, replaces turn: Remove 20 damage from this character.
<b>Anticipation</b> Force 1: Reroll initiative once per round.
<b>Master Speed</b> Force 1: This character can move 6 extra squares on itsturn as part of its move.
<b>Force Strike</b> Force 1, replaces attacks: range 6; 30 damage to 1 enemy Droid.
<b>Force Absorb</b> Force 2: Cancel a Force power used by an adjacent character.
<b>Surprise Move</b> Force 1: Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates.
<b>Force Defense</b> Force 3: Cancel a force power used by a character within 6 squares.
<b>Lightsaber Reflect</b> Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11.
<b>Master of the Force 3</b> May spend Force points up to 3 times in a single turn.
<b>Sith Lightning 30</b> Force 2; replaces attacks; range 6. 30 Damage to 1 target enemy.
<b>Sith Rage</b> Force 1: This character get +10 damage on all its attacks this turn.
<b>Pawn of the Dark Side</b> Force 1, replaces attacks: sight; 1 non-Unique allied character takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage.
<b>Force Burst</b> Force 2, replaces turn; 10 Damage to all other characters with 6 squares.
<b>Force Thrust</b> Force 1, replaces attacks; 6 squares, 20 Damage; save 11 for 10 Damage.
<b>Shockwave</b> Force 2, replaces attacks; All characters within 6 squares are considered activated this round; save 11.
<b>Whirlwind Attack</b> Force 1, replaces turn; Attack each adjacent enemy twice.
<b>Lightsaber Assault</b> Force 1, replaces attacks; Make two attacks.
<b>Force Heal 30</b> Force 2, replaces attacks: touch; remove 30 damage from a living character.
<b>Force Valor</b> Force 2; replaces attacks; For the rest of the skirmish, this character gains the following Commander Effect: Followers within 6 squares get + 2 Attack and +2 Defense.
<b>Sith Grip</b> Force 2, replaces attacks; sight; 20 Damage.
<b>Force Whirlwind</b> Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11.
<b>Use the Force</b> Force 3: This character's next attack is a critical hit.
<b>Lightsaber Throw</b> Force 1, replaces attacks: Attack 1 enemy within 6 squares.
<b>Knight Speed</b> Force 1: Can move 4 extra squares on its turn as part of its move.
<b>Battle Meditation</b> Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire.
<b>Force Alter</b> Force 1: range 6; 1 enemy rerolls its last attack.
<b>Force Stun</b> Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11.
<b>Master of the Force 2</b> May spend Force points up to 2 times in a single turn.
<b>Sith Sorcery</b> Force 2, usable only on this character’s turn: Enemy characters within 6 squares are considered activated this round; save 11.
<b>Drain Life 10</b> Force 1, usable only on this characters turn, range 6: 10 Damage to target living enemy and remove 10 damage from this character, save 11.
<b>Sith Hatred</b> Force 1, usable only on this characters turn: 10 Damage to all enemies within 2 squares.
<b>Sith Hunger</b> Force 1, replaces attacks, range 6: 20 damage to target living enemy and remove 20 damage from this character. If the target has any Force points remaining, remove one and this character gains one Force point.
<b>Dark Force Spirit 1</b> If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish.
<b>Transfer Essence</b> Force 1, usable only on this character’s turn: Choose 1 living ally. Remove that ally from play and place Exar Kun in that ally’s space; that ally is defeated.
<b>Force Sense</b> Force 1, usable only on this characters turn: Enemy characters lose Stealth for the rest of the round.
<b>Shatterpoint</b> Force 1: Instead of taking it's normal turn, a characer using this Force Power chooses a target enemy within 6 squares. For the remainder of the skirmish, this character's first attack each round against that enemy is considered a natural 20. This includes an Attack of Opportunity if that is the first attack this character makes against that enemy in the round.
<b>Force Spirit 6</b> If this character is defeated, immediately add 6 Force points to an allied character with a Force rating; that allied character can spend Force points one extra time per turn for the rest of the skirmish.
<b>Jedi Mind Trick</b> Force 1, usable only on this character's turn, range 2, target non-droid enemy is considered activated this round and cannot make attacks of opportunity this turn, save 11.
<b>Force Renewal 2</b> This character gets Force 2 each time it activates.
<b>Absorb Energy</b> Force 2, When hit by a non-melee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.
<b>Unleash the Force 60</b> Force 4, replaces attacks, usable only after an ally with a force rating is defeated: 60 damage to all other characters within 6 squares; save 11 to reduce damage to half.
<b>Overwhelming Force</b> Force 1, When this character uses this Force power, its attacks cannot be prevented or redirected this turn. This Force power works eben when this character is making an attack of opportunity.
<b>Control Minds</b> Force 1, Instead of making its normal attack or attacks, a character using this Force power gains the following Commander Effect for the rest of the skirmish: Allies who combine fire grant additional +2 Attack. This is an addition to any existing Commander Effect the character has.

THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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ссылка на сообщение  Отправлено: 22.11.07 21:08. Заголовок: <b>Draw Fire..


<b>Draw Fire</b> If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11.
<b>Droid</b> Immune to critical hits; not subject to commander effects
<b>Unique</b>
<b>Cleave</b> Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy.
<b>Momentum</b> If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies.
<b>Accelerate</b> This character can move up to 24 squares if it does not attack.
<b>Flight</b> This character ignores enemy characters, low obstacles, and pits when moving.
<b>Strafe Attack</b> As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left.
<b>Accurate Shot</b> This character can attack an enemy with cover even if it's not the nearest enemy.
<b>Cunning Attack</b> This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
<b>Double Attack</b> On its turn, this character can make 1 extra attack instead of moving.
<b>Melee Attack</b> This character can attack only adjacent enemies.
<b>Impulsive Shot</b> If a Unique allied character is defeated, this character can make 1 immediate attack.
<b>Override</b> At the end of it's turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated.
<b>Repair 10</b> Replaces attacks: touch; remove 10 damage from 1 other Droid character.
<b>Stealth</b> If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
<b>Triple Attack</b> On it's turn, this character can make 2 extra attacks instead of moving.
<b>Heavy Weapon</b> This character can't attack and move in the same turn.
<b>Hand of the Emperor</b> This character can spend it's own Force points once per turn and spend Emperor Palpatine's Force points once per turn.
<b>Recon</b> Roll twice for initiative, choosing either roll, once per round if any character in the same squad with Recon has line of sight to an enemy.
<b>Self Destruct 10</b> When this character is defeated, each adjacent character takes 10 damage.
<b>Emperor's Bodyguard</b> If Emperor Palpatine is an adjacent ally and would take damage from an attack, this character can take the damage instead
<b>Advantageous Cover</b> This character gets +8 defense from cover instead of +4.
<b>Bounty Hunter +4</b> This character gets +4 Attack against Unique enemies.
<b>Swarm +1</b> This character gets +1 Attack against a target for each other allied Ewok adjacent to that target.
<b>Careful Shot +4</b> On this character's turn, if it doesn't move, it gets +4 Attack.
<b>Mighty Swing</b> On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies.
<b>Fringe Reinforcements 30</b> During setup, after seeing your opponent's squad, you can add up to 30 points of Fringe characters to your squad.
<b>Speed 2</b> Can move up to 2 squares and attack, or double that number without attacking.
<b>Ion Gun +20</b> This character gets +20 Damage against Droid characters.
<b>Mobile Attack</b> Can move both before and after attacking.
<b>Double Claw Attack</b> On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies.
<b>Bodyguard</b> If an adjacent ally would take damage from an attack, this character can take the damage instead.
<b>Rend +20</b> If both of its attacks hit the same adjacent enemy, this character's second attack gets +20 Damage.
<b>Savage</b> This character must end its move next to an enemy if it can and does not benefit from commander effects.
<b>Order 66</b> A character with this special ability may be in a squad with Emperor Palpatine, Sith Lord, regardless of faction.
<b>Spotter 20</b> If this character combines fire against a target within six squares, the attacker gets +20 Damage against that target.
<b>Impulsive Sweep</b> If a Unique allied character is defeated, this character can immediately attack each adjacent enemy once.
<b>Galloping Attack</b> As this character moves, it can attack each adjacent enemy and gets +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left.
<b>Vaapad-Style Fighting</b> Scores a critical hit on an attack roll of natural 18, 19 or 20.
<b>Sniper</b> Other characters do not provide cover against this character’s attack.
<b>Impulsive Savagery</b> If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects).
<b>Flurry Attack</b> When this character scores a critical hit, it may make 1 immediate attack.
<b>Loner +4</b> Attack if no allies are within 6 squares.
<b>Fire Control</b> Non-Unique Droid allies gain +4 attack.
<b>Lightsaber Duelist +4</b> Defense when attacked by an adjacent character with a Force rating.
<b>Deadly Attack</b> Scores a critical hit on an attack roll of natural 19 or 20.
<b>Rolling Cleave</b> Once per turn, if this character defeats an adjacent enemy by making an attack, it can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity.
<b>Dark Master</b> At the start of the skirmish, choose a Unique allied character. That character may spend this characters Force Points as if they were its own.
<b>Shields 2</b> When this character takes damage, make 2 saves; each roll of 11 reduces the damage dealt by 10.
<b>Wheel Form</b> This character can move up to 18 squares if it does not attack.
<b>Regeneration 10</b> If this character doesn't move on its turn remove 10 damage from it at the end of that turn.
<b>Cyborg</b> Counts as a Droid and a non-Droid character; subject to critical hits and commander effects.
<b>Droid Master</b> Non-Unique Droid characters within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving).
<b>Vicious Attack</b> Triple damage instead of double on a critical hit.
<b>Sonic Attack</b> An enemy attacked by this character cannot use Force powers for the rest of that turn.
<b>Synchronized Fire</b> Droid characters who combine fire with this character grant +6 Attack instead of +4.
<b>Charging Fire</b> Replaces turn: This character may move up to 12 squares, then attack.
<b>Spotter 10</b> If this character combines fire against a target within six squares, the attacker gets +10 Damage against that target.
<b>Jedi Hunter</b> +4 Attack and +10 Damage against enemies with Force ratings.
<b>Evade</b> When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11.
<b>Advantageous Attack</b> +10 Damage against an enemy who has not activated this round.
<b>Deadeye</b> On this character’s turn, if it doesn’t move, it gets +10 Damage.
<b>Mercenary</b> This character can move only if it cannot make an attack from its starting space.
<b>Quick Reactions +6</b> Attack when making attacks of opportunity.
<b>Kouhun Infestation</b> Replaces turn; 60 damage to 1 enemy within 12 squares regardless of line of sight; save 11.
<b>Synchronized Fire</b> Alderaan Troopers who combine fire with this character grant +6 Attack instead of +4.
<b>Mounted Weapon</b> Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
<b>Rigid</b> Can't squeeze.
<b>Speed 8</b> Can move up to 8 squares and attack, or double that number without attacking.
<b>Alderaan Senator</b> Counts as an Alderaan Trooper.
<b>Gunner</b> Can combine fire with adjacent allies who have Mounted Weapon.
<b>Republic Reserves 20</b> If you roll a 20 for initiative, you can add up to 20 points of Republic characters to your squad immediately before your first activation of the round.
<b>Heal 10</b> Replaces attacks; touch; remove 10 damage from a living character.
<b>Electric Shock +10</b> +10 Damage against adjacent Droid enemies.
<b>Tow Cable</b> Replaces turn; This character and an adjacent ally can move up to 12 squares simultaneously; during this move that ally gains Flight. At the end of the move, that ally must be adjacent to this character. Target ally cannot be Large or Huge sized.
<b>Crowd Fighting</b> This character gets +2 attack for each adjacent character other than its target.
<b>Lightsaber Resistance +2</b> Defense when attacked by an adjacent enemy with a force rating.
<b>Dark Inspiration</b> At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that characters gains Lightsaber Duelist.
<b>Quadruple Attack</b> On it's turn, this character can make 3 extra attacks instead of moving.
<b>Separatist Reserves 20</b> If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round.
<b>Droid Reinforcements 20</b> During setup, after seeing your opponent's squad, you can add up to 20 points of non-Unique Droid characters to your squad.
<b>Repair 20</b> Replaces attacks: touch; remove 20 damage from 1 other Droid character.
<b>Disintegration</b> If this character rolls a natural 20 on an attack, the target is defeated. Against Huge or larger targets, the attacker gets +40 Damage instead of defeating the target. (Add the bonus damage after multiplying.)
<b>Door Gimmick</b> At the end of it's turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn or until it is defeated.
<b>Industrial Repair 10</b> Replaces attacks; touch; remove 10 damage from 1 character with Mounted Weapon.
<b>Emergency Life Support</b> Adjacent living allies gain Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11. If both succeed, this character has 10 Hit Points instead of being defeated.)
<b>Dominate</b> Replaces turn; target living character takes an immediate turn which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.
<b>Flamethrower 10</b> Replaces attacks; range 6; 10 damage to target and to each character adjacent to that target.
<b>Lightsaber +10</b> Damage against adjacent enemies.
<b>Betrayal</b> On an attack roll of 1 against this character, the attacking enemy joins this character's squad until the end of the skirmish.
<b>Execute Order 66</b> Cannot be targeted by characters with Order 66.
<b>Speed 12</b> Can move up to 12 squares and attack, or double that number without attacking.
<b>Wall Climber</b> This character ignores difficult terrain, enemy characters, low obstacles, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall.
<b>Charging Assault +10</b> Replaces turn: Can move up to 12 squares, then make an attack at +10 Damage against an adjacent enemy.
<b>Damage Reduction 10</b> Whenever this character takes damage, reduce the damage dealt by 10. Adjacent enemies with lightsabers ignore this special ability.
<b>Missiles 40</b> Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11.
<b>Separatist Reinforcements 20</b> During setup, after seeing your opponent's squad, you can add up to 20 points of Separatist characters to your squad.
<b>Melee Reach 2</b> Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack.
<b>Lift</b> Replaces attacks: touch; Move 1 adjacent Small or Medium ally to any space adjacent to this character. This move does not provoke attacks of opportunity.
<b>Opportunist</b> +4 Attack and +10 Damage against an enemy who has activated this round.
<b>Homicidal Surgery</b> Replaces turn: touch; deal 10 damage to a living character. An allied character can instead remove 10 damage from itself with a save of 11.
<b>Rapport</b> Ponda Baba costs 1 less when in the same squad as this character.
<b>Rapport</b> Dr. Evazan costs 1 less when in the same squad as this character.
<b>Power Coupling</b> At the end of its turn, this character can choose 1 adjacent Small or Medium ally who does not have Melee Attack. That ally gains Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving) until the end of this character's next turn, or until this character is no longer adjacent.
<b>Self Destruct 20</b> When this character is defeated, each adjacent character takes 20 damage.
<b>Xizor's Bodyguard</b> If Prince Xizor is an adjacent ally and would take damage from an attack, this character can take the damage instead.
<b>Fringe Reinforcements 20</b> During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad.
<b>Ambush</b> Can move and then make all its attacks against 1 enemy who has not activated this round.
<b>Pheromones</b> Cancel an attack made by a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11.
<b>Charging Assault +20</b> Replaces turn: Can move up to 12 squares, then make an attack at +20 Damage against an adjacent enemy.
<b>Fringe Reserves 20</b> If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round.
<b>Paralysis</b> If this character hits, living target is considered activated this round, save 11.
<b>Poison +10</b> +10 damage to living characters, save 11.
<b>Molecular Shielding</b> When hit by an attack from a nonadjacent enemy, the attacker makes a save of 11. If the save fails, this character takes no damage and the attacker takes damage equal to the prevented damage.
<b>Grenades 20</b> Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target; save 11.
<b>Missiles 20</b> Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11.
<b>Dark Armor</b> When this character takes damage, it reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability.
<b>Master Tactician</b> Roll for initiative as normal, except you automatically choose who goes first unless you roll a 1.
<b>Ysalamiri</b> Characters within 6 squares cannot spend force points. This character and characters within 6 squares cannot be targeted by Force powers.
<b>Empathy</b> Allies with Savage within 6 squares lose Savage.
<b>Thrawn's Bodyguard</b> If Grand Adminal Thrawn is an adjacent ally and would take damage from an attack, this character can take the damage instead.
<b>It's a Trap!</b> Enemies with Stealth within 6 squares lose Stealth.
<b>Micro-Vision +4</b> Attack against targets within 6 squares.
<b>Demolish</b> Ignore Damage Reduction of adjacent targets.
<b>Avoid Defeat</b> Whenever this character would be defeated, make 2 saves, each needing 11. If both succeed, this character has 10 Hit Points instead of being defeated.
<b>Force Immunity</b> Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities.
<b>Ooglith Masquer</b> At the start of the skirmish, choose a non-Unique allied character. That ally gains Stealth.
<b>Plaeryin Bol</b> Replaces turn: 40 damage to an adjacent enemy, save 11.
<b>Vonduun Crab Armor 6</b> When this character takes damage, it can reduce the damage dealt by 10 with a save of 6.
<b>Razorbug</b> Replaces attacks: sight; 10 damage, save 11.
<b>Thud Bug</b> Replaces attacks: ranged 6; 10 damage, target is considered activated this round; save 11 negates. Droids, Huge characters, and characters with Mounted Weapon ignore the nondamaged effect.
<b>Vonduun Crab Armor 11</b> When this character takes damage, it can reduce the damage dealt by 10 with a save of 11.
<b>Vonduun Crab Armor 16</b> When this character takes damage, it can reduce the damage dealt by 10 with a save of 16.
<b>Colossal</b> Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and small characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.
<b>Damage Reduction 20</b> Whenever this character takes damage, reduce the damage dealt by 20. Adjacent enemies with lightsabers ignore this special ability.
<b>Heavy Laser Cannon</b> 1 activation: Make 2 attacks, Attack +6. On a hit, 60 damage to target; each character adjacent to that target takes 20 damage, save 11. On a miss, 20 damage to the target, save 11; each character adjacent to that target takes 20 damage, save 11.
<b>Limited Field of Fire</b> This character can target only enemies in its forward arc.
<b>Medium Blasters</b> 1 activation. Make 2 attacks. Attack +10. Damage 20.
<b>Relentless</b> Move forward only.
<b>Staggered Activation</b> Activates 6 times per round; each activation counts as 1 of your 2 activations in a phase. Each round, this character must use 4 activations to move or use move actions. 1 activation to use Heavy Laser Cannons and 1 activation to use Medium Blasters. Not subject to Commander Effects.
<b>Stomp</b> Whenever this character moves, any characters occupying squares on its base or squares it moves into are immediately defeated. Characters can avoid this effect with a save of 6.
<b>Weak Spot 10</b> This characters Damage Reduction is reduced to 10 against attacks from adjacent enemies.
<b>Satchel Charge</b> Replaces attacks; you may remove an adajacent door from the battle grid.
<b>Flamethrower 20</b> Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target.
<b>Rapport</b> Luminara Unduli costs 1 less when in the same squad as this character.
<b>Synergy</b> +4 Attack if Luminara Unduli is within 6 squares.
<b>Rapport</b> Characters named Clone Trooper cost 1 less when in the same squad as this character.
<b>Rapport</b> Non-unique Wookiees cost 1 less when in the same squad as this character.
<b>Mettle</b> If this character spends 1 Force point to reroll, add + 4 to the result.
<b>Affinity</b> This character may be included in Imperial squads.
<b>Booming Voice</b> Allies commander effects normally limited to 6 squares have unlimited range.
<b>Rapport</b> Non-unique Republic followers cost 1 less when in the same squad as this character.
<b>Fragile 40</b> This character can't attack as long as it's Hit Points total is less than 40.
<b>Machinery</b> Industrial Repair removes damage from this character.
<b>Splash 10</b> If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.
<b>Light Tutor</b> At the start of the skirmish, choose an allied Rebel character. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally: it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.
<b>Rapport</b> This character costs 1 less when in the same squad as a character named Darth Vader.
<b>Affinity</b> A character whose name contains Leia may be in your squad regardless of faction.
<b>Force Ascetic</b> This character cannot spend force points to reroll or move faster.
<b>Force Empathic 10</b> This character takes 10 damage whenever an ally with a force rating is defeated.
<b>Protective +20</b> +20 damage while a wounded ally whose name contains Leia is within 6 squares.
<b>Synergy</b> +4 Attack if Jaina Solo is within 6 squares.
<b>Affinity</b> A character whose name contains Han Solo may be in your squad regardless of faction.
<b>Synergy</b> +4 Attack if Jacen Solo is within 6 squares.
<b>Wheeled</b> replaces turn; Can move up to 18 squares, then attack
<b>Droid Mark</b> When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11).
<b>Walk 2</b> 1 activation. Move up to 2 squares.
<b>Twin Attack</b> Whenever this character attacks, it makes 1 extra attack against the same target.
<b>Penetration 20</b> An enemy's Damage Reduction is reduced by 20 against this character's attacks.
<b>Penetration 10</b> An enemy's Damage Reduction is reduced by 10 against this character's attacks.
<b>Speed 16</b> Can move up to 16 squares and attack, or double that number without attacking.
<b>Harpoon Gun</b> Replaces attacks: range 6: target enemy with Mounted Weapon cannot move this round, save11.
<b>Disruptive</b> Enemy commander effects have no effect, on enemies and allies alike, within 6 squares of this character.
<b>Black Sun</b> If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10.
<b>Poison +20</b> +20 damage to living characters, save 11.
<b>Bounty Hunter +6</b> This character gets +6 Attack against Unique enemies.
<b>Rend +10</b> If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage.
<b>Bounty Hunter +2</b> This character gets +2 Attack against Unique enemies.
<b>Grenades 40</b> Replaces attacks; range 6; 40 damage to target and to each character adjacent to that target; save 11."
<b>Drain Life Energy</b> Whenever this character defeats an adjacent living enemy, all damage is immediately removed from this character.
<b>Proboscises</b> Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, the enemy is considered activsted this round, save 11.
<b>Gang +1</b> +1 Attack against a target for each other ally whose name contains Dark Hellion within 6 squares of that target.
<b>Programmed Target</b> After setup, if you have this character in your squad, choose any one enemy. This character gets +4 Attack and Accurate Shot, both against the chosen target.
<b>Spotter 30</b> If this character combines fire against a target within six squares, the attacker gets +30 Damage against that target.
<b>Sonic Stunner</b> Replaces attacks: range 6, living target and each living character adjacent to that target are considered activated this round, save 11. Huge and larger characters ignore this special ability.
<b>Desert Skiff</b> This character can transport up to one Large ally or two Small of Medium allies. To board, they must end their moves adjacent to its base. They are treated adjacent to this character and move with it, benefiting from its Flight ability and gaining cover. Transported characters can make attack: Count range from this character, adding 1 square. Transported characters can return to the battle grid immediately before your first activation of the round and can take their turns normally that round. Place them adjacent to this character's space. If this character is defeated, transported characters are also defeated, each can make a save of 11 to avoid this effect. If they succeed on this save are placed on the battle grid adjacent to the spave previously occupied by this character.
<b>Speed 10</b> Can move up to 10 squares and attack, or double that number without attacking.
<b>Intuition</b> Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates.
<b>Parry</b> When this character is hit by a melee attack, it can avoid the damage with a save of 11.
<b>Rapport</b> This character costs 1 less when in the same squad as a character named Jabba the Hutt).
<b>Rapport</b> Zuckuss costs 1 less when in the same squad as this character).
<b>Rapport</b> Characters who have Mercenary cost 1 less when in the same squad as this character).
<b>Rapport</b> A character whose name contains 4-LOM costs 1 less when in the same squad as this character).

THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Хранитель Истории




Пост N: 503
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Фото:
ссылка на сообщение  Отправлено: 22.11.07 21:10. Заголовок: есть програмка со вс..


есть програмка со всеми статами ко всем миниатюрам, если переведём этот текст, я смогу его спокойно туды вставить

DW! у тебя попался Соло - Негодяй, из Охотников! Супер!

куплю одного ребелоида, недорого


THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Имперский рыцарь




Пост N: 341
Зарегистрирован: 29.05.07
Откуда: Украина фар фар авєй, Киев мать городов руских
Рейтинг: 2

Замечания: За "рикламу"',
ссылка на сообщение  Отправлено: 25.11.07 16:40. Заголовок: Теперечи и я имею ми..


Теперечи и я имею миниатюрки спасибо товарисчу 0rion Kieffskому любезно одолжившему мне немного кредиток

Безумное время в уснувшей стране
Где рабское племя утопло в вине
На поиски света на жалобный плач
Последним ответом ударит палач
Warhammer
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Хранитель Истории




Пост N: 524
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Откуда: kiev.ua
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Фото:
ссылка на сообщение  Отправлено: 25.11.07 17:45. Заголовок: в сегодняшней покупк..


в сегодняшней покупке был смысл) попался рейтинговый Йода, Командер Грии, и 75% от Дельты) все кроме Скорча

я так понимаю, что у меня фигурок слишком много, поэтому кто хочет, двавайте менятцца

Дополнение от 2го Декабря: нашёлся Скорч))) Дельта в полном составе!

THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Джедай Консул




Пост N: 780
Зарегистрирован: 14.02.06
Откуда: Украина, Ирпень
Рейтинг: 8
ссылка на сообщение  Отправлено: 25.11.07 20:07. Заголовок: Блин какие вы все кр..


Блин какие вы все крутые и фигуристые ))))

В мире ослепленных тьмой может солнцем показаться пламя от свечи Спасибо: 0 
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Имперский рыцарь




Пост N: 343
Зарегистрирован: 29.05.07
Откуда: Украина фар фар авєй, Киев мать городов руских
Рейтинг: 2

Замечания: За "рикламу"',
ссылка на сообщение  Отправлено: 26.11.07 10:58. Заголовок: JEDI IVAN присоеденя..


JEDI IVAN присоеденяйся к нам и вмечте мы принесем мир и порядок в мир миниатюрок
0rion Kieffsky Орион сколько фигурок входит в те бустеры которые ты купил

Безумное время в уснувшей стране
Где рабское племя утопло в вине
На поиски света на жалобный плач
Последним ответом ударит палач
Warhammer
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Пост N: 526
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Откуда: kiev.ua
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Фото:
ссылка на сообщение  Отправлено: 26.11.07 17:59. Заголовок: Oficiren по 7 штук ..


Oficiren
по 7 штук в каждой, но есть бустеры и по две фигурки с совершенно дикой ценой в 36грн!

THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Имперский рыцарь




Пост N: 346
Зарегистрирован: 29.05.07
Откуда: Украина фар фар авєй, Киев мать городов руских
Рейтинг: 2

Замечания: За "рикламу"',
ссылка на сообщение  Отправлено: 27.11.07 17:12. Заголовок: 0rion Kieffsky пише..


0rion Kieffsky пишет:

 цитата:
36грн

кидалофо я наверное себе бустерок другой прикуплю вобше я хочу себе собрать взвод имперских штурмовиков такойже взвод ребелоидов и отряд фонгов.

Безумное время в уснувшей стране
Где рабское племя утопло в вине
На поиски света на жалобный плач
Последним ответом ударит палач
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Пост N: 541
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Фото:
ссылка на сообщение  Отправлено: 28.11.07 21:56. Заголовок: Oficiren с вонгами т..


Oficiren с вонгами ты брат пролетел. не тот сет

THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Имперский рыцарь




Пост N: 354
Зарегистрирован: 29.05.07
Откуда: Отличная страна, Прекрасный город
Рейтинг: 2

Замечания: За "рикламу"',
ссылка на сообщение  Отправлено: 29.11.07 10:16. Заголовок: 0rion Kieffsky пишет..


0rion Kieffsky пишет:

 цитата:
не тот сет

ты имееш в виду что у нас их нету или что ими нельзя против импов играть если ты по поводу второго то ты скорей всего ошибаешся ведь сами правила скорей всего одинаковы официально во всяких турнирах нельзя я просто так для души всегда можно.

Безумное время в уснувшей стране
Где рабское племя утопло в вине
На поиски света на жалобный плач
Последним ответом ударит палач
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Пост N: 542
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Фото:
ссылка на сообщение  Отправлено: 29.11.07 19:34. Заголовок: Oficiren я не ошибаю..


Oficiren я не ошибаюсь
просто вонгов ты в продаваемых бустерах не найдёшь


THE MAN WHO SOLD THE WORLD

немного хлеба, и вина, для всех без имении и рода,
из всех возможностей - свобода, дитя нетрезвого ума...
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Ответов - 212 , стр: 1 2 3 4 5 6 7 8 9 10 11 All [только новые]
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видео с youtube.com картинка из интернета картинка с компьютера ссылка файл с компьютера русская клавиатура транслитератор  цитата  кавычки оффтопик свернутый текст

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